Episode 140 Show Notes

That fuzzy feeling has been rekindled! There has been another post to the forums regarding the DvL achievments. Swoon! 

We talk about our early impressions of Knights of the Eternal Throne even though we're complete slackers!

Episode 139 Show Notes

Swtor 5.0 is here and we're back from our holiday! We're fat and happy and filled with all sorts of delicious game update goodness. But wait: Brian is salty! What happened to the Dark vs Light achievements?!? 

Episode 136 Show Notes

ARE YOU READY!!!!! Its time for a new and improved Bad Feeling Podcast! Bioware has opened their arms to us, and we've been invited to the Influencer program! Its Influencer Party Time! Let's talk about what the Influencer program means and what we hope to see going forward.  

After all the shenanigans, we delve into one of our usual mis-understandings of class changes coming in 5.0 and chapter replayability!

Episode 137 Show Notes

We Did it! We were asked back to the Bioware studios and we were on their dev stream. Brian played through an Uprising and showed off his lack of tank skills -- although he's concocted an excuse about the hardware (whatever). Because there were no give aways on the stream, Musco has granted us the power to choose how to give away prizes from the new cartel pack.
 

Dance Monkeys!!!1! Submit a screen shot of your character doing the 'No Bones' dance in the funniest situation. Email to This email address is being protected from spambots. You need JavaScript enabled to view it. and we'll pick 5 winnders.

 

This week, Chuck gets to mock Brian for completing the DvL event. 100% is its own reward. But the community has been talking about CXP boosters that have been found in data mined info. Are they a form of Pay to Win? Do they belong on the Cartel Market? 

Episode 135 Show Notes

Welcome back to the Bad Feeling Podcast! We've reached stage 5: Acceptance. There have been a few more posts from Bioware describing some more details around Galactic Command and Command Crates. One thing to consider now is crafting! We've always asked for crafting to be relevant, and this may be the time. We won't have a clear understanding until the launch later this month.
Another feature that we don't understand is the Dark vs Light in-game competition/ sliders/ progress/ things.... There are meters and progress bars and choices matter, but we're not quite sure how it all fits together!